This patch is one of those patches that ended up very differently than it began. I suppose such is the life of many patches. Sometimes it’s because the electrons just aren’t flowing how you imagined, while others are borne from a drastic difference between the sound you heard in your head, and the one the synth is actually creating. Modular synth can be funny that way, and oftentimes the instrument guides you where it wants to go. It’s up to us to tame its moodiness and create something musical despite our initial intentions. Today was one of those days.
Initially I was looking for an unstable sound via Spectraphon’s Noise mode. Something wobbly and uncertain. And although I was able to find that instability, it just sounded…bad. Not “bad” bad in some objective (or even subjective) way, but kind of like when you go to take a huge gulp of Coke, only to discover too late that it’s Dr. Pepper in the cup. I was set on a particular sound, and when I thought I might have produced it, it was something wholly different. I can’t tell you how long I futzed with the patch to try and finally squeeze out the sound I was hoping for, but it was all to no avail. Fortunately Spectraphon with its four modes is ultra-flexible, and although it came as a result of a much longer process than just using and tweaking Spectraphon, I was finally able to find a nice, wobbly starting point from which to use as the base of the melody line while in standard SAO mode.
This patch begins with Tempi and René driving a very slow bass line, the progression of which was ripped directly from Alessandro Cortini’s piece, ERA, from Make Noise’s album Strega Music, showcasing the then new Strega standalone semi-modular synth and FX unit. Despite a deep back catalogue, ERA has always been one of my favorite Cortini pieces. The entire sequence is but four repeated notes, E1, F#1, G#1, and B1. It’s a deep and rich bass line; its major key giving off vibes of triumph. My first inclination was to keep the bass line a pure sine wave, but that was overtaken by my desire to instill some kind of evolution and movement to an otherwise short, repeated phrase, so I mixed in the Odd and Even outputs. Initially Partials, Slide, and Focus were only very lightly modulated to create subtle movement. Partials with a slow moving Smooth random output from Wogglebug(1), with Slide and Focus both being modulated by two separate Multimod outputs, which are Time and Spread adjusted copies of the Smooth random output of Wogglebug(2). I decided, however, to use a seldomly triggered oscillating function from Polimaths to Spectraphon’s Focus CV input, which resulted in some very compelling movement in the stereo field, while not actively serving as a distracting feature. Between us, this oscillating movement in the bass line, despite its sparseness as the patch progresses, is one of the most interesting parts of this recording.
The piece starts off with the bass line progression’s pure sine notes, but on the third repeat of tye sequence the Odd and Even outputs were slowly mixed in. The sine wave was enveloped by Contour, using gates from René’s Y-GT output to both trigger the envelope, and also to determine its Hold length before ending with a fairly long decay leading into the following note in the sequence. Although the piece starts with what appears to be a pretty heavy repeat of the note’s initial attack, something I still don’t particularly care for in the recording, once the Odd and Even outputs were introduced that rough jump smoothed out and was never evident again. The Sine wave was sent directly to the output mixer. The Odd and Even outputs, however, went through a slightly different process. In an attempt to keep this part of the bass line as subtle as I could while still allowing it to be dynamic and interesting, and as I’m wont to do in many of my patches, I patched the Odd and Even outputs to channels one and two of QMMG, and used a slow moving triangle function from Maths to modulate the cutoff frequency. This allowed the various partials, sometimes fluttering about in the stereo image, to remain subtle, never truly pushing any other voice to the sidelines, while still giving the bass line depth and a bit of complexity. Mixed together, the sine wave allowed the bass line to retain its heft in the middle of the stereo field, while the Odd and Even outputs widened the image a bit in a very compelling way to keep it interesting. Despite being a short four step sequence repeated over and over, it never really sounded the same on any given repeat of the sequence. It was always subtly changing.
The melody line was also borne of a familiar patching process. Tempi drove René’s X Channel in a five step on, five step off pattern using the Start/Stop parameter on the FUN page, while feeding Spectraphon’s Oscillator A v/oct input. The sine wave output was sent to QMMG. Its first stop was for some volume control in VCA mode. Perhaps it’s just a perception, but it seems to me that Spectraphon’s outputs run on the hot side. Even when I’m going straight to the mixer I often feel like I need to tame the signal first. But a hot output wasn’t the only reason I wanted to use a lower level into the filter. I was trying to induce wobble for instability in the melody line, and one of the key factors using a filter to get that wobble is that the sine wave’s level needs to be somewhat low. I discovered this technique accidentally a little over a year ago. Once I lowered the level by about 45%, the output was patched to another QMMG channel in Low Pass Filter mode, with moderately high resonance and a bipolar triangle function from Maths moving the cutoff frequency, though at a different rate than the function controlling the bass line. I really adore this technique of playing sequences using start and stop clocks with unsynced, slow moving signals moving the cutoff. It allows for surprises, while still remaining essentially pure. The 16 step sequence, between the five step start and stop clock that drove it along with the ever moving cutoff frequency which frequently goes low enough to hide notes, never repeats. The sequence itself never changes, but its manifestation is also never the same. Sometimes notes are brought in subtly. Other times they scream from the high, nonlinear resonance of QMMG. But even though the notes themselves never change, the melody line is always morphing. There s never a sense of repetition, but familiarity from Deja vu.






The filtered sine wave melody line was then patched from QMMG to Bruxa. Normally I would start off a performance with Bruxa running at a moderate input level somewhere around or just below unity level, and with the mix fully dry, before easing in more volume or a higher mix level (or both). But because the volume of the output was Spectraphon was lowered before being filtered in QMMG, I had Bruxa’s input level maxed from the start, and the slightly wet output from Bruxa was the finishing touch for the sort of wobbly unease I was seeking. In this patch, Bruxa was thoroughly modulated, using a Time and Spread shifted Smooth random outputs from Wogglebug(2) to both the Decay and Filter parameters, slowing moving those parameters around, while both of Bruxa’s CV outputs self-modulated Absorb and Time (the one with the attenuverter CV input). Modulating Time in this way, so long as the attenuverter is set very low, creates an almost flanger-like sound, which I find intoxicating.
I don’t think it’s a secret that I’ve come to adore Bruxa. In almost every patch it seems to add some missing ingredient or another that elevates the result. It’s become nearly a must-use in most of my Make Noise patches. It’s a master at adding grit and texture to anything you run through it; the answer to lots of questions. Need some noise? Bruxa. Need a wall of sound? Bruxa. Need to wash everything out? Bruxa. Need some subtle wobble? Bruxa. Though I won’t go so far as to say we need a stereo Bruxa, I would say that I wish there were one. But even though it seems unlikely that we’d ever get a stereo Bruxa, faking it can open up a wide array of possibilities.
Though there are many ways one might widen Bruxa’s output to form a stereo image right in the case, both QPAS and Mimeophon do great, I’ve come to using a plugin for this job. I’m not a huge fan of using plugins. I’m most definitely a hardware guy. I love my buttons and knobs. But sometimes a tool is so very useful and unobtrusive that not using it actively detracts from the final result. For me, that tool is the Klevgrand Haaze 2, a plugin designed to liven the stereo field using several different methods from the Haas Effect to mid-side processing. It works great for both mono and stereo sources, and opens up Bruxa’s mono output to fill the stereo field in a way that feels natural and complete. Haaze 2 has become a staple for me when using Bruxa. The difference is immediate and transformative.
The output from Bruxa wasn’t sent only to the output mixer, however. The signal was multed via the excessively useful CV Bus before being sent to Multimod(2) for some fun play with it as a delay. I originally bought a Multimod the day it was announced. In fact, I ordered it the second the video stated it was a modulation source. I had long thought that modulation sources was a weak spot for Make Noise. Sure, there is Maths, Function, Wogglebug, and others, but before Multimod, no matter the patch, I always seemed to run short on modulation. But by the time I watched Sara Belle Reed’s introductory Multimod video, which heavily showcased using Multimod as not only a CV source or a way to spread around modulation, but as a pitch shifting delay, I went and ordered a second Multimod specifically with the intent of using one to spread modulation about, and the other as an audio processor. Before I got a third 4-Zone CV Bus Case, I had this second Multimod in my effects section of the case. This isn’t the first time I’ve used Multimod as a delay. But it always surprises me when I do. The result is almost always much cooler than I expected, and is always full of surprises. This patch was no different. After experimenting with several different outputs, I ultimately chose outputs five and seven, which were Spread such that they were at 2x and 4x the input respectively, creating an echo at one octave up in the right channel, and two octaves up in the left channel, while the input, the melody line, played steadily through the center channel. These delays created a lot of movement as the piece progressed, and was a compelling way to accentuate the very slow melody line.
All three voices, the Spectraphon bass line, Bruxa infused melody, and the delayed outputs from Multimod(2) were all sent to Mimeophon for delay, as well as the Maneco Labs Otterley, via a high pass filter, for reverb. Everything was mixed before being processed by the Klevgrand Luxe plugin.







I won’t try and hide my excitement about this patch. I’m very taken aback by this one in a way I haven’t been in a long time. It’s quite beautiful, with a high sense of hope and maybe even triumph. It’s a feeling I need of late, and this patch and its recording has served as a sort of cathartic outlet for a lot of frustration and discontent in my personal life.
Modules Used:
Tempi
René Mk2
Spectraphon
QMMG
Bruxa
Mimeophon
Multimod
Optomix v2
Contour
Function
Maths
Wogglebug
Polimaths
Channel Saver
modDemix
CV Bus Mk2
Maneco Labs Otterley
Plugins Used:
Klevgrand Haaze 2
Klevgrand Luxe
Improvised and recorded in one take on iPad in AUM via the Expert Sleepers ES-9.













































